Voting Overview

As the sub rose towards the surface of yet another version of the world, Nebuchadnezzar reflected. The revelation of the prophecies had caused a panic. The citizens onboard the sub had demanded a free vote of all possible candidates to pitch in the battle to find the true savior; Previous attempts had failed to be conclusive. All they knew was the the previous contestants were not the true ruler. With the rush of water parting above, Nebuchadnezzar steeled himself for what was to come; a feverish week of voting and debate. The old incandescent light failed in its iron shell, leaving humanity's last king in the dark, with only a fading hope to brighten his dark, serpentine thoughts.

1. Introduction + Latest Polls | 2. Minor Civs | 3. Region Information| 4. The CIVS Voting System | 5. Broken Civs

1. Introduction

For the Official Civ Battle Royale Mk. III, Nebuchadnezzar II has mandated that the world be filled with 50 Major Civilizations and 12 Minor Civilizations. In order to fulfil this task and maintain some semblance of balance, our chief strategists have divided the world into 31 different regions, each containing up to 16 Civilizations to choose from. Every day, for the next week or so we will be announcing an average of four regions. The day after a region is announced, it will undergo a 48 Hour voting period. There will also be additional Polls for civs with multiple leaders to choose from, and for Minor Civ inclusions.

On this page, you will find links to the Polls themselves (as they go live) alongside links to Reddit Threads containing discussion about each region and infographics showcasing each Leader and Civ, and where they start on the map. On this page, you'll also find further info about how the voting process works.

Latest Polls

                                                                              Civ Distribution and Voting Schedule (Click to Enlarge)

Another thing that's worth noting is that no Civilization Leader that has appeared in the previous two iterations of the Battle Royale will be available for voting on in the CBR Mk. III. This time we're going with a completely new line-up of civs and leaders.


2. Minor Civs/City-States

At first glance it may seem like there are less Civs in this iteration of the Battle Royale than there was in the Battle Royale Mk. II. But never fear, the 'Nation-States' in the Mk.III aren't your regular garden variety of City-State. We're running a battery of mods that not only makes Nation-States more aggressive and self-sufficient, but allows them to settle multiple cities. Nation-States gain a unique Leader, City-List and Unique Improvements/Units based on the Civilization the community chooses.

Why are we doing this? Previous iterations of the BR didn't have City-States, and this meant that any nation with a City-State bonus was a bad choice for inclusion. In the Mk. III, these City-States will give their allies bonuses, the ability to build their uniques, ensuring that the City-States will be distinctive, powerful, and impact the game.

2.5 How to Vote for Minor Civs

In the 12 Regions containing slots for Minor Civs, there will be an additional poll containing the same candidates as the Major Civ poll. In this poll. users will vote for their preferred candidate for a Minor Civ. The results of this poll is then added to the results of the Major Civ poll. This means that if enough users vote for a specific Civ to be a Minor Civ, it may find itself in the game trumping other Civs that had it beat in terms raw numbers in the Major Civ poll.

In these regions, users are encouraged to focus on their preference when it comes to balanced Major and Minor Civ Distribution (i.e an equal amount of geographical spacing between each of the preferred entrants).


3. Region Information

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1. North American Regions

7 Major Civs, 2 Minor Civs

Includes the Caribbean, Eastern, Central, and Western North America Regions.

Announcement: Dec 15 (Day 2)

Voting: Dec 16-17

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2. South American Regions

5 Major Civs, 2 Minor Civs

Includes the Mesoamerica, Central Andes, Brazil, and Southern Cone Regions.

Announcement: Dec 16 (Day 3)

Voting: Dec 17-18

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3. Australasian Regions

10 Major Civs, 3 Minor Civs

Includes the Polystralia, South East Asia, East Asia, and Japan Regions.      

Announcement: Dec 17 (Day 4)

Voting: Dec 18-19

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4. Central Asian Regions

9 Major Civs, 2 Minor Civs

Includes the Siberia, Russia, Central Asia, and India Regions.                         

Announcement: Dec 18 (Day 5)

Voting: Dec 19-20

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5. Middle Eastern Regions

4 Major Civs, 1 Minor Civ

Includes the Mesopotamia-Levant, Asia Minor-Caucasus, Iran, and Arabia Regions

Announcement: Dec 19 (Day 6)

Voting: Dec 20-21

6. African Regions

7 Major Civs, 1 Minor Civ

Includes the North Africa, Nile, Gulf-Sahel, and South Eastern Africa Regions

Announcement: Dec 20 (Day 7)

Voting: Dec 21-22

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7. Western European Regions

3 Major Civs

Includes the British Isles, Iberia, and France-Benelux Regions

Announcement: Dec 21 (Day 8)

Voting: Dec 22-23

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8. Central European Regions

4 Major Civs, 1 Minor Civ

Includes the Scandinavia, Central-Eastern Europe, Balkans and Italy Regions

Announcement: Dec 22 (Day 9)

Voting: Dec 23-24


4. The CIVS Voting System

For a good number of the regions, there's only enough room for one nation to compete. For these regions, you'll be voting by standard internet poll. Whichever leader garners the most popular support will represent their region in the conflict of the ages, streamed live from the Sub!

For regions with more room, we've got something special planned for you. Instead of a straight popularity vote, we're using an internet based voting schema designed to crunch the results and determine the true desires of the voting public. It will allow us to avoid three major pitfalls of voting and give the best possible reflection of your wishes in the lineup. Plus, the voting scheme is called CIVS, which is reason enough alone to use it. What does that mean for you, specifically? First, you're going to use a third-party voting website. Secondly, instead of just voting for one nation, you're going to need to rank all of the nations in order of how much you want to see them in the final game. Our system will crunch the results and tell us which leaders are the Chosen Ones.

Okay, at this point you can check out and just go vote unless you care to know WHY we're using CIVS to vote. Basically, we want the best possible representation of your collective wishes to show up in the final lineup. If we just asked everyone what they thought about which one or even top three or four civs to put in each region, we would be in danger of three major (and a number of minor) errors with the voting results: Disparate Factional Voting, Split Voting, and the oh-so-frustrating Overshadowed Popular Candidate error. 

So what is Disparate Factional Voting? Let's say for example that you're voting for civs in the Western North America region. And, for the sake of argument, let's say that 55% of the CBR fans are rabid religious people who only support religious civs. They vote for the Dene, Blackfoot, and Deseret to win. Let's say the other 45% of voters are atheists or they just think religious civs are boring. They vote for the Tlingit, Chinook, and Haida because they think those kick ass. What happens? The religious faction gets all of their dreams to come true, winning all of their choices, while the irreligious faction gets none of their choices. This may be god's will but it certainly doesn't make for a scenario where everyone has someone to cheer for, which is what we want. Under CIVS, one Religious civ, one irreligious civ, and a civ that everyone agrees is a decent choice would get the win.

What about Overshadowed Popular Candidate Error? Well, let's say we only allowed one vote per person and just picked the top three or so most popular civs for a region. This scenario could happen: Let's say in Eastern North America, almost everyone votes for JFK's America. It wouldn't be a Battle Royale without America, they say. Now, everyone also loves the Beothuk and wants them to get into the game, but they vote America because they're afraid that America might not make it. So almost nobody vote Beothuk even though they all want them to get in. Meanwhile a small group votes CSA because they're countercultural. USA gets in, CSA gets in, but the Beothuk don't because people didn't want to lose America. Hence, even though people wanted America and Beothuk, they get America and CSA because the Beothuk got overshadowed. In CIVS, this won't happen.

What, then, about Split Voting? Split voting is the worst of these errors, and works something like this: Everyone still wants JFK's America to win. They talk about it on the forums and each comes to the conclusion that America is going to dominate the vote. So instead they vote for the Beothuk and Cherokee, since those are good ideas, right? Suddenly that CSA faction wins first spot, even though they're only a few voters. Beothuk edges out Cherokee and the result is CSA and Beothuk, even though everyone (and we mean everyone) wanted JFK to win. This is a travesty of the voting system! CIVS will prevent this, too.


5. Broken Civs

When each region goes live, some of you may notice leaders in the candidate pool that have a particularly unsavory reputation. I don't mean cruelty or sadism; I'm talking about crashes. Don't worry about voting for a sweet civ with a bit of instability: in the time between the vote collection and lineup announcement and when this thing goes live, we've got an elite cadre of some of Civ's best modders who are standing by to ensure that these mods are rock-solid when the launch happens. So vote for the nations you love, with no fear that you need to vote safe or the game won't get off the ground.